It’s been almost 9 months since we had much activity on this site. WHile we’ve accomplished much offline, we realized it was time to get the online side of things going again. With that in mind, we are pleased to open the new LoreGaming.com (again). We took a long look at what our website was like, and realized we needed more. The good news is that this change is a precursor to announcing big news soon. We are also revamping our forum (Convergence), as well as releasing more details and images from upcoming releases.

The three main designers will begin posting dev/design blogs again, and we may add a couple new designers. Our gametesters will be active and visible on the forums. Once active again, our membership (Resident) registration system can also link to Facebook, so you can use your facebook information, instead of creating a new account. Why register? Only Residents of the Lore ‘Verse will have access to certain features (such as the Adventure Seeds) or downloads (wallpapers and character sheets) or be able to post on the forum.

If you have any questions, please send us an email (links at the top).

Keep watching as we extend this website beyond where it was.

So, by now you’ve hopefully read Troye’s founding of what was to become Lore Gaming Company. I thought I’d tell you of how I got involved. Continue reading

So we spend most of our time with the blogs discussing cool features of the games, or insights as to why we do the things we do. One thing we don’t talk about much is where all of this came from in the first place. Each of us came into the design process at different points, Continue reading

In designing the game system for Lore: Uprising and its sequels, we were faced with lots of choices. One of the series of choices that we face(d) was finding the balance between rules-heavy planning for every contingency, or very light rules planning – Continue reading

So, as most of you know by this point, there are currently 3 games that span the Lore timeline – Uprising, Origins, and Hunters. Mechanically, the games are designed to be as close as possible so that transferring from one system to the next is relatively simple. The house system Continue reading

I have to say that I hate it when we give the LoreMaster fodder.  I know our character back stories, disadvantages, and character quirks already give the LoreMaster an ample supply of ways to torture us, but Continue reading